Detailed Post Index
The Discipline
The practice of usability engineering and interaction design.
| 2006 Jan |
Frustration and Hope on the Usability Frontier The web’s inhibition and facilitation of advances in usability (inaugural post) |
| 2007 Apr |
Misusability Bad user research and the rejection of UCD |
| 2008 Feb |
Empirical Visions Theory, the art of design, and the science of usability |
| 2008 Nov |
Apple: I Call BS Skepticism on the iPhone hoopla, and the real secret of Apple’s success |
| 2009 Sep |
Chicago School of Design The benefits to research of producing UI designs early in the software development process |
| 2010 Dec |
A Man of Wealth and Taste The temptation to abuse user experience to the detriment of the user. |
| 2012 Sep |
Name Calling The risks of title proliferation and the boundaries of UX |
Basics
Good principles and techniques used, disused, and misused.
| 2006 Mar |
The Power of Layout Using control position and boundaries to communicate function to your users |
| 2006 Aug |
What Have You Done for Your Power Users Lately? Elements to make your apps usable by expert users too |
| 2007 May |
Delivery Spectrum Understanding interaction styles to make your UIs richer |
| 2007 Oct |
Wasteland Vista What Microsoft did wrong with Vista’s design, and how you can avoid the same fate |
| 2008 Aug |
Controlling Your Controls Using disabling, hiding, message boxes, and more to control availability to actions and guide your users |
| 2009 Mar |
Designed to Fail Instability and unreliability, and what UX designers can do about it |
| 2010 Jan |
Life, the User Interface, and Everything Timeless lessons in usability from the restaurant at the end of the universe |
| 2010 Oct |
Professor Q. Bert Six lessons from games to bring fun to non-game apps and maximize a positive user experience. |
| 2011 Jun |
Breaking the Color Code Effectively using color to represent data. |
Challenges
Design problems and pragmatic solutions.
| 2006 Sep |
Agents in Control Automation problems in personal computers |
| 2007 Jan |
Simple Simplicity Reducing complexity while maintaining capability |
| 2007 Jul |
Graphics of Distinction Applying principles of human visual processing to maximize findability and minimize clutter effects in your windows and web pages |
| 2008 May |
Expecting the Unexpected Designing for user flexibility, and allowing for the knowable and unknowable |
| 2009 Jan |
Beauty and the Beast Finding the right compromise and synergy between aesthetics and function |
| 2009 Nov |
Disconnected Designing for intimacy: Beyond today’s social apps |
| 2010 Sep |
Achieving and Balancing Consistency in User Interface Design Analytically estimating the impact of inconsistency in order to make design trade-offs. |
| 2011 Oct |
The Quality of Quality UIs UX as the key to quality products |
Visions
Departures from current practices and thinking.
| 2006 Feb |
Task-centered Versus Object-centered UI Structures Designing your UI around tasks versus designing around objects |
| 2006 Jun |
Documents and Databases The Scale of Content of Windows in Database Applications |
| 2007 Mar |
Object Control Achieving consistency and compatibility between form-based and object-based user interfaces. |
| 2007 Dec |
Taking Panes Putting multiple table and page layouts to use to provide user flexibility, simplicity of operation, and task support. |
| 2008 Oct |
Coded, Compacted, Contrasting Controls The visual design of controls for better contrast, use of space, and representation of behaviors. |
| 2009 Nov |
Putting the G into GUI Using graphics rather than text to represent data for superior user performance. |
| 2010 Mar |
Putting the (X,Y) into GUI Realizing the full potential of GUIs by coding data with position . |
| 2010 Nov |
Masters of the Database A couple of expert user interface elements to increase control and flow over database applications. |
Browser and Beyond
Designs and issues from the web.
| 2006 Apr |
As Good As 1995 What you need in a web app to match the usability of a thick client |
| 2006 Dec |
Links and Other Wrong Controls Why links and buttons are not interchangeable, and what to do with dropdown lists for navigation |
| 2007 Nov |
Navigation Structure Diagrams Proposed drawing conventions for depicting a web site for designers, developers, and clients |
| 2008 Sep |
Goodbye Back Button Rich web apps, a need for Undo, and rethinking what the Back button should be for and what it should do |
| 2009 May |
Web Abuse How bad web design makes it harder to make good designs |
| 2010 Jul |
Turn the Page Optimal models of navigation for web apps and a return to single-document interface windows |
| 2011 Mar |
Major Web Standards for General Usability Using published standards and guidelines to catch usability issues |
Menus and Toolbars
Problems with menus and toolbars today, and a new vision.
| 2006 May |
End of the Line for the Menubar and Toolbar? Menus are failing our users (series intro) |
| 2006 May |
Menus in the Mist Poor organization and naming in menus |
| 2006 Sep |
Toolbar FUBAR Why Toolbars are the wrong tool for the job |
| 2007 Jun |
Redundant Menus of Redundancy Making menus and toolbars more usable by treating items as attributes |
| 2008 Mar |
Second Place Ribbon How the Ribbon solves some of the problems for the menubar and toolbar, but ultimately not enough of them |
| 2009 Feb |
Menu Bank Shot The menu bank: A replacement for the traditional menubar and toolbar |
Learning from Lusers
Design lessons from the users below the10th percentile.
| 2006 Jul |
Learning from Lusers What we can learn from lusers (series intro) |
| 2006 Jul |
Of Mice and Metaphors How users use analogies to understand software |
| 2007 Feb |
Of ‘Puters and Proximity How users use proximity to understand software |
| 2008 Jan |
Of Magic and Machines Providing power while minimizing the need to understand software |
| 2008 Dec |
Of Technology and Terms Using terms the user understands |
| 2009 Oct |
Of Dialogs and Detritus Why users don’t read errors and warnings, featuring the Gallery of Pointless Messages |
| 2010 Jun |
Of Windows and Workarounds Sometimes luserhood is a cry for help. |
| 2011 Jan |
Of Adaptation and Applications Designing so users can learn to control their technology |
Analysis & Statistics
Statistics applied to usability engineering.
| 2012 Jan |
Really Significant Statistics Syllabus and prereqs (series intro) |
| 2010 May |
Stat 101 What every user experience professional needs to know about statistics and usability tests |
| 2012 Jan |
Stat 201 Comparing averages, Part 1 |
| 2012 Feb |
Stat 202 Comparing averages, Part 2 |
| 2012 Mar |
Stat 203 Comparing counts. |
Non-HCI
Human factors outside personal computers software UI.
| 2006 Nov |
PowerPoint Manifesto Making engaging effective presentation slides without gimmicks |
| 2008 Jun |
The Revenge of Old Tech Improving the usability of digital devices with lessons from mechanical and electrical technology |
| 2009 Dec |
Shoes for the Shoemaker Design ideas for a more ergonomic computer workstation |
| 2011 Feb |
Charge of the Light Briefcase Solving the Schlepping Problem through Design |
April 1st
Don’t believe everything you see on the web.
| 2006 Apr |
Wizards Can we trust them? |
| 2007 Apr |
Security Bites Better than triple-DES is… |
| 2008 Apr |
World’s First Usability Engineer An exclusive interview |
| 2009 Apr |
Aliens, UFOs, Conspiracies, Bah! Nonsense about extraterrestrials and the government |
| 2010 Apr |
Singularity An historic nanosecond from the future |
| 2011 Apr |
AdCD Welcome to the Age of Advertising |
| 2012 Apr |
New Blog Launched The Cooking Notebook. |
Visions
Departures from current practices and thinking.
| 2006 Feb |
Task-centered Versus Object-centered UI Structures Designing your UI around tasks versus designing around objects |
| 2006 Jun |
Documents and Databases The Scale of Content of Windows in Database Applications |
| 2007 Mar |
Object Control Achieving consistency and compatibility between form-based and object-based user interfaces. |
| 2007 Dec |
Taking Panes Putting multiple table and page layouts to use to provide user flexibility, simplicity of operation, and task support. |
| 2008 Oct |
Coded, Compacted, Contrasting Controls The visual design of controls for better contrast, use of space, and representation of behaviors. |
| 2009 Nov |
Putting the G into GUI Using graphics rather than text to represent data for superior user performance. |
| 2010 Mar |
Putting the (X,Y) into GUI Realizing the full potential of GUIs by coding data with position. |
Browser and Beyond
Designs and issues from the web.
| 2006 Apr |
Web Abuse How bad web design makes it harder to make good designs |
| 2006 Dec |
Goodbye Back Button Rich web apps, a need for Undo, and rethinking what the Back button should be for and what it should do |
| 2007 Nov |
Navigation Structure Diagrams Proposed drawing conventions for depicting a web site for designers, developers, and clients |
| 2008 Sep |
Links and Other Wrong Controls Why links and buttons are not interchangeable, and what to do with dropdown lists for navigation |
| 2009 May |
As Good As 1995 What you need in a web app to match the usability of a thick client |
Menus and Toolbars
Problems with menus and toolbars today, and a new vision.
| 2006 May |
End of the Line for the Menubar and Toolbar? Menus are failing our users (series intro) |
| 2006 May |
Menus in the Mist Poor organization and naming in menus |
| 2006 Sep |
Toolbar FUBAR Why Toolbars are the wrong tool for the job |
| 2007 Jun |
Redundant Menus of Redundancy Making menus and toolbars more usable by treating items as attributes |
| 2008 Mar |
Second Place Ribbon How the Ribbon solves some of the problems for the menubar and toolbar, but ultimately not enough of them |
| 2009 Feb |
Menu Bank Shot The menu bank: A replacement for the traditional menubar and toolbar |
Learning from Lusers
Design lessons from the users below the10th percentile.
| 2006 Jul |
Learning from Lusers What we can learn from lusers (series intro) |
| 2006 Jul |
Of Mice and Metaphors How users use analogies to understand software |
| 2007 Feb |
Of ‘Puters and Proximity How users use proximity to understand software |
| 2008 Jan |
Of Magic and Machines Providing power while minimizing the need to understand software |
| 2008 Dec |
Of Technology and Terms Using terms the user understands |
| 2009 Oct |
Of Dialogs and Detritus Why users don’t read errors and warnings, featuring the Gallery of Pointless Messages |
| 2010 Jun |
Of Windows and Workarounds Sometimes luserhood is a cry for help. |
Non-HCI
Human factors outside personal computers software UI.